Wk - weak attack, quick, can be used multiple times easily. Md - Decent attack, decent speed, all round offensive move Sg - Slower attack, more range, or more power involved. Ends combos. Ch - Chakra button, used for gathering chakra and Air-Dashing JU - Jutsu button, used for jutsu attacks that consume Chakra. OU - Ougi Button, used for "super jtusu" take entire bars of chakra.
(MOVES) (A) - only air attack (G+A) - can be used in air (CS2) - must be in CS2 form
(Normal)
Kawami no jutsu - Replacement Jutsu, If used when hit or guarding you teleport away from the opponent getting you away from combos. --[Ch] rapidly when guarding or being attacked. Uses 500 chakra points.
Air Dash (A) - Do a decent dash across the stage in the air. Can attack opponent leading into more combos. Length depends on hieght of jump. --[Ch] While in the air
Bone Spike (A) - In Mid-air flip over and fall down RAPIDPLY, impaling your opponent. If you hit you "bounce" safely away. --Down + [Sg] While in the air
Dash attack (CS2) - Run extremely fast across the stage, weak easily outprioritized attack, but it can lead into more combos if used correctly. --[Md]+[Sg]
normal mode JUTSU -- all jutsu's take 300-400 chakra points
Tenshi Sendan / Drilling Finger Bullets (A+G) Kimimaro throws his own finger bones to impale the opponent, does lower damge then most jutsus, his only projectile attack. --[D]-[F]-[Ju]
Tsubaki no Mai / Dance of the Camellia Kimimaro launches him self, spinning rapdily with is bones outstretched to deal multiple damage. An anti-air attack --[F]-[D]-[DF]-[Ju]
Karamatsu no Mai / Dance of the Larch - COUNTER MOVE! Kimimaro braces himself, if the opponent attacks him he speeds the growth of his bones to impale his opponent. --[D]-[B]-[Ju]
Normal mode OUGI
Yanagi no Mai / Dance of the Willow - 1 chakra bar Kimimaro launches himself at at the opponent rushing in for a multi hit attack. --[D]-[F]-[Ou]
Gallium Spurium / Dance of the Eightfold Vine - 2 chakra bars Kimimaro grows his bones during a punch to launch his opponent backwards. then he runs behind them to deal punishing blows, Finally imapling his enem with his own body. --[D]-[B]-[Ou]
Curse seal release - 3 chakra bars Kimimaro releases his seal turning into Curse Seal State 2 (CS2). His attack become more powerful, and he becomes slightly faster. --[D]-[F]-[Start]
CS2 mode JUTSU -- all jutsu's take 400-500 chakra points
Tenshi Sendan / Drilling Finger Bullets (A+G) Kimimaro throws his own finger bones to impale the opponent, he also throws more while in the air. --[D]-[F]-[Ju]
Yuri no Mai / Dance of the Lily Kimimaro does a very close range attack, if he hits his opponent he launches them upwards and spawns a tall forest of bones to do extra damage. --[F]-[D]-[DF]-[Ju]
Sawarabi no Mai / Braken Dance Kimimaro summons 3 patches of bones to deal damage to opponents on the ground. --[D]-[B]-[Ju]
CS2 mode OUGI
Tessenka No Mai: Tsuru, Hana / Clematis Dance, Vine and Flower -- 1 chakra bar Kimimaro pulls out his own spine to grab his enemy. If he succeds he creates a "bone drill" and does rapid attacks! --[D]-[F]-[Ou]
Sawarabi no Mai FULL / Braken Dance FULL -- 2 chakra bars Kimimaro summons hundreds of bones to impale his opponent from below. Deals more damage in larger stages. --[D]-[B]-[Ou]
Iromomiji no Mai / Dance of the red maple (or dying maple) -- 3 chakra bars Kimimaro launches his opponent into the air, the with lightning speed transports through his bones to go back and ofrth dealing huge amounts of damage to his enemy, then he hits them full force hinto his bone forest below. --[D]-[D]-[Start]
Wow nice to see my works being spread across the internet already. Well i hope you guys all Like him. Im udpating him later on after I finish with my Sound village pack.